Game Designer
Makati City, Metro ManilaPosted 3 days agoJobStreet
Skills mentioned
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About the role
Responsibilities
Core Loop Design: Develop immensely satisfying core loops and intuitive mechanics that feature a virtually zero learning curve. Cross-Functional Execution: Partner directly with programmers to relentlessly tune game feel, physics, and controls to ensure maximum player satisfaction. Visual Communication: Work closely with artists and UI/UX designers to create simple, instantly readable visual feedback, ensuring the game's objective is understood in seconds. Lean Documentation: Create and maintain lightweight, highly visual technical documentation (GDDs) that keeps the production team aligned without slowing down development. Data-Driven Iteration: Analyze early prototype metrics (CPI, Day 1 Retention, playtime) and A/B test results to tweak mechanics or quickly pivot away from prototypes that don't hit the mark
Constructive Playtesting: Participate actively and work with QA & Programmers in fast-paced internal playtesting sessions, providing and implementing actionable critique to iterate rapidly. Rapid Ideation & Pitching: Generate and pitch high-potential, trend-driven game concepts on a continuous basis.
Requirements
An online portfolio is required to showcase the work before being considered for an interview. Please indicate the link on your resume. At least a High School Diploma, Vocational Diploma / Short Course Certificate, Bachelor's/College Degree, Art/GameDesign, Computer Science/Information Technology, Humanities/Liberal Arts or equivalent. Scripting and technical knowledge is a must
- Worked on the live team of another game in a similar capacity is a plus
- Communicate and work effectively in English
- Willing to work onsite in Makati
- Willing to work Monday to Saturday
- Fresh graduates/Entry level applicants are accepted
Sourced from JobStreet · posted 3 days ago · you apply on the original site