UI Producer
Mega Cat Studios
Work from HomeFound 3 days agoIndeed
Setup
On-site
Type
Full-time
Level
Mid-level
Salary
Not listed
Closes
Open
Skills mentioned
FigmaUI/UX DesignGraphic DesignHRLegalCommunication
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About the role
UI Producer
Mega Cat Studios
Work from Home
Full-time
Pay information not provided
Full-time
- Work from Home
- Full job description
Own the UI/UX department end to end: wireframes, visual design, motion, and in-engine implementation across all active projects. You'll be the single point of accountability for UI scope, schedule, budget, and quality—coordinating between designers, integrators, developers, and production.
Responsibilities
- Manage the UI pipeline from brief to shipped build: wireframes → mockups → asset export → implementation → polish, including naming conventions, versioning, and hand-off specs to engineering.
- Build and maintain UI
schedule
s against project milestones; flag risks early and keep deliverables tracking to date.
- Forecast UI staffing across projects, assign designers and implementers to match, and balance workloads so no one is over or under allocated.
- Maintain UI style guides and component libraries—typography, iconography, layout grids, states, and localization-safe text fields.
- Maintain a running UI risk list (dependency slips, unclear requirements, cert and localization risk) and surface issues early with proposed mitigations and schedule buffer.
- Act as the link between UI, engineering, art, design, QA, and production; run reviews, document decisions, translate design intent into implementable specs, and keep stakeholders properly updated.
- Own UI QA: resolution and aspect-ratio scaling, safe areas, controller/keyboard/touch navigation and focus order, localization overflow, and platform cert requirements (button prompts, icon rules, first-party UI standards).
- Run usability and readability passes—onboarding flow, menu depth, readability at TV distance and on handheld, accessibility basics (text size, color contrast, colorblind-safe states).
- Own the UI budget per project: track actuals and burn rate, flag overruns early, and ensure velocity is at an optimal rate.
Requirements
- 2+ years producing or managing UI/UX on shipped games (any platform); at least one full cycle from pre-production through launch.
- Working knowledge of game UI pipelines and how UI is built.
- Fluent in Figma (or equivalent) and standard asset delivery specs—sprite sheets, 9-slice, atlases, export resolutions, font licensing.
- Strong communication skills.
Nice to have
- Hands-on UI art, UX design, or motion background.
- Experience with localization pipelines and platform cert UI requirements.
- Retro/console platform experience or work on licensed IP (brand style-guide compliance).
Benefits
- Opportunities for promotion
- Work from home
- Work Location: Remote
- Company and salary information
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