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Mega Cat Studios

UI Producer

Mega Cat Studios

Work from HomeFound 3 days agoIndeed

Setup
On-site
Type
Full-time
Level
Mid-level
Salary
Not listed
Closes
Open

Skills mentioned

FigmaUI/UX DesignGraphic DesignHRLegalCommunication
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About the role

UI Producer

Mega Cat Studios

Work from Home

Full-time

Pay information not provided

Full-time

  • Work from Home
  • Full job description

Own the UI/UX department end to end: wireframes, visual design, motion, and in-engine implementation across all active projects. You'll be the single point of accountability for UI scope, schedule, budget, and quality—coordinating between designers, integrators, developers, and production.

Responsibilities

  • Manage the UI pipeline from brief to shipped build: wireframes → mockups → asset export → implementation → polish, including naming conventions, versioning, and hand-off specs to engineering.
  • Build and maintain UI

schedule

s against project milestones; flag risks early and keep deliverables tracking to date.

  • Forecast UI staffing across projects, assign designers and implementers to match, and balance workloads so no one is over or under allocated.
  • Maintain UI style guides and component libraries—typography, iconography, layout grids, states, and localization-safe text fields.
  • Maintain a running UI risk list (dependency slips, unclear requirements, cert and localization risk) and surface issues early with proposed mitigations and schedule buffer.
  • Act as the link between UI, engineering, art, design, QA, and production; run reviews, document decisions, translate design intent into implementable specs, and keep stakeholders properly updated.
  • Own UI QA: resolution and aspect-ratio scaling, safe areas, controller/keyboard/touch navigation and focus order, localization overflow, and platform cert requirements (button prompts, icon rules, first-party UI standards).
  • Run usability and readability passes—onboarding flow, menu depth, readability at TV distance and on handheld, accessibility basics (text size, color contrast, colorblind-safe states).
  • Own the UI budget per project: track actuals and burn rate, flag overruns early, and ensure velocity is at an optimal rate.

Requirements

  • 2+ years producing or managing UI/UX on shipped games (any platform); at least one full cycle from pre-production through launch.
  • Working knowledge of game UI pipelines and how UI is built.
  • Fluent in Figma (or equivalent) and standard asset delivery specs—sprite sheets, 9-slice, atlases, export resolutions, font licensing.
  • Strong communication skills.

Nice to have

  • Hands-on UI art, UX design, or motion background.
  • Experience with localization pipelines and platform cert UI requirements.
  • Retro/console platform experience or work on licensed IP (brand style-guide compliance).

Benefits

  • Opportunities for promotion
  • Work from home
  • Work Location: Remote
  • Company and salary information

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